Model:MoveTo(part) issue?

I have a part in workspace that is positioned inside of another part (we’ll call them part1 and part2), so I have a model inside replicatedstorage and a script where when you do a specific thing in the game, it should do the MoveTo function to move the model to part1’s position, but for some reason when I do that, the model is flying up in the sky instead, why is that happening? Could it be the stuff around it due to cancollide properties or something?

2 Likes

are you parenting the model to workspace before trying to move it to the part?

if you are parenting it and it still has this issue, try Model:SetPrimaryPartCFrame(part.CFrame)

2 Likes

Yes I am already parenting it to workspace, and I tried your suggestion & it worked, thank you so much!

1 Like

I suggest using Model:PivotTo(CFrame) rather than Model:SetPrimaryPartCFrame(CFrame) as SetPrimaryPartCFrame is deprecated.

They should both work the same, though PivotTo doesn’t require a primary part to be set.

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.