after changing some settings with meshparts render fidelity and model LoD, the released version of the games models are stuck in this low poly streamed mode
i tried changing every models LoD to disabled and renderfidelity to precise but no matter what, the released version is still the same, even after trying multiple server shutdowns and migrations, strangely tho its fine on studio
we had this bug happen a few years ago on a older game but somehow we fixed it but dont know how.
what its supposed to look like
what it actually looks like