Models created in 3ds Max show flipped normals and incorrect vertex colors on mirrored geometry after import into Studio



After importing a 3ds Max model into Roblox Studio, the mirrored half comes in with flipped normals and missing vertex colors, while the original half is fine.

Expected behavior

I’d like the imported model to come in exactly as it looks in 3ds Max — no flipped normals, no odd vertex colors, just a plain white mesh. Importing as OBJ isn’t an option, because it drops the groups I’ve set up in 3ds Max.

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I had a similar issue but with Blender. The solution was to apply all transformations.

Does something like that exist in 3ds Max?

Yes after I applied Reset XForm, the mirrored part came back to normal.