Models joints doesn't get broken when cloned from a localscript

So I have a gui then when you click a button, it clones something from rep storage and puts it in the workspace. I have a shredder that breaks joins but the models joints doesn’t get broken.

But when I clone it from the server, it works perfectly fine.

I have no idea how to fix this so any help is appreciated :smile:

Is the shredder server-sided? I’m assuming the issue is that you’re cloning the model on the client, but the shredder runs on the server.

Well, how would I make a break joints script be client sided?

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.