Models visible after a certain graphics level

Hello developers!

So, I have been making my game, where there is a lot of assets. Basically, I want slower devices to have a chance to run the game with high fps.
Let’s say there is 2 models. 1 of them, I want to be visible all the time, but the other one, I want to be visible only if player has a certain graphics level. More precisely, there’d be a folder that would contains all the models that are visible after the graphics level. Well, I don’t really know how I would make that.

If anything is unclear, please let me know.

You can check a players graphics level with this:

print(UserSettings().GameSettings.SavedQualityLevel)