Recently I’ve been messing around with making the character smaller, I took a look at Rocky2u’s Admin script and found out that the smallest size is .5x
I removed the limitation that was put in place to go below the limit and noticed that the character would slide about when moving, I’m assuming this is to do with mass but I can’t seem to work out any fixes for the issue, the segment of code i’ve been looking at is below where C is the Character and S is the value to scale by:
function SCALE(C, S)
local HAT_CLONE = {}
for i,v in pairs(C:GetChildren()) do if v:IsA('Accessory') then local HC = v:Clone() table.insert(HAT_CLONE, HC) v:destroy() end end
local HEAD = C.Head
local TORSO = C.Torso
local LA = C['Left Arm']
local RA = C['Right Arm']
local LL = C['Left Leg']
local RL = C['Right Leg']
local HRP = C.HumanoidRootPart
HEAD.Size = Vector3.new(S * 2, S, S)
TORSO.Size = Vector3.new(S * 2, S * 2, S)
LA.Size = Vector3.new(S, S * 2, S)
RA.Size = Vector3.new(S, S * 2, S)
LL.Size = Vector3.new(S, S * 2, S)
RL.Size = Vector3.new(S, S * 2, S)
HRP.Size = Vector3.new(S * 2, S * 2, S)
local M1 = Instance.new('Motor6D', TORSO)
local M2 = Instance.new('Motor6D', TORSO)
local M3 = Instance.new('Motor6D', TORSO)
local M4 = Instance.new('Motor6D', TORSO)
local M5 = Instance.new('Motor6D', TORSO)
local M6 = Instance.new('Motor6D', HRP)
M1.Name = 'Neck' M1.Part0 = TORSO M1.Part1 = HEAD M1.C0 = CFrame.new(0, 1 * S, 0) * CFrame.Angles(-1.6, 0, 3.1) M1.C1 = CFrame.new(0, -0.5 * S, 0) * CFrame.Angles(-1.6, 0, 3.1)
M2.Name = 'Left Shoulder' M2.Part0 = TORSO M2.Part1 = LA M2.C0 = CFrame.new(-1 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0) M2.C1 = CFrame.new(0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0)
M3.Name = 'Right Shoulder' M3.Part0 = TORSO M3.Part1 = RA M3.C0 = CFrame.new(1 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0) M3.C1 = CFrame.new(-0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0)
M4.Name = 'Left Hip' M4.Part0 = TORSO M4.Part1 = LL M4.C0 = CFrame.new(-1 * S, -1 * S, 0) * CFrame.Angles(0, -1.6, 0) M4.C1 = CFrame.new(-0.5 * S, 1 * S, 0) * CFrame.Angles(0, -1.6, 0)
M5.Name = 'Right Hip' M5.Part0 = TORSO M5.Part1 = RL M5.C0 = CFrame.new(1 * S, -1 * S, 0) * CFrame.Angles(0, 1.6, 0) M5.C1 = CFrame.new(0.5 * S, 1 * S, 0) * CFrame.Angles(0, 1.6, 0)
M6.Name = 'RootJoint' M6.Part0 = HRP M6.Part1 = TORSO M6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) M6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
for i,v in pairs(HAT_CLONE) do v.Parent = C end
end
