I have a game where the player moves around in space. I’ve finally mastered making it modify the player’s control of their orientation. As a result, they turn upside-down and sideways and every which angle. The only issue is the camera spazzes out when you zoom in all the way since it’s not oriented with the body.
What I want to do:
I want to make the player’s camera match the orientation of the player’s RootHumanoidPart (aka like the direction their facing). I assume I’d do this is a loop, but I don’t know how to make the camera orient with the player.