Hi, I have a module, and when the character respawns there is a random chance that the module will break and will not work (the code completely works, it just breaks on respawn)
Module code:
game:GetService('RunService').Stepped:Wait()
local Tween = {}
function Tween.TweenWeld(TargetLimb, StartCFrame, CFrame0, EasingDirection, EasingStyle, Duration)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local Storage = ReplicatedStorage:WaitForChild("Storage")
local Modules = Storage:WaitForChild("Modules")
local BridgeNet = require(Modules:WaitForChild("BridgeNet"))
local EditLimb = BridgeNet.CreateBridge("EditLimb")
local player = game:GetService("Players").LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
if character.Parent ~= Workspace then return end
local Torso = character:WaitForChild("Torso")
local Head = character:WaitForChild("Head")
local RA = character:WaitForChild("Right Arm")
local LA = character:WaitForChild("Left Arm")
local RL = character:WaitForChild("Right Leg")
local LL = character:WaitForChild("Left Leg")
local Humanoid = character:WaitForChild("Humanoid")
local TweenService = game:GetService("TweenService")
local weldExists = false
local weld = nil
local appendiges = {RA, LA, RL, LL, Head}
local correspondingJoints = {Torso:FindFirstChild("Right Shoulder"), Torso:FindFirstChild("Left Shoulder"), Torso:FindFirstChild("Right Hip"), Torso:FindFirstChild("Left Hip"), Torso:FindFirstChild("Neck")}
local EndCFrame = {}
EndCFrame.C0 = CFrame0
local Info = TweenInfo.new(Duration, EasingStyle, EasingDirection)
for _,v in pairs(Torso:GetChildren()) do
if v.Name == "Weld" and v.Part1.Name == TargetLimb then
weldExists = true
weld = v
end
end
if not weldExists then
weld = Instance.new("Weld")
end
for i,v in pairs(appendiges) do
if TargetLimb == v.Name then
correspondingJoints[i].Part1 = nil
weld.Parent = Torso
weld.Part0 = Torso
weld.Part1 = v
weld.C0 = StartCFrame
local Animation = TweenService:Create(weld, Info, EndCFrame)
Animation:Play()
EditLimb:Fire("Tween" , TargetLimb, StartCFrame, CFrame0, EasingDirection, EasingStyle, Duration)
end
end
Humanoid.Died:Connect(function()
end)
end
return Tween
Any help would be appreciated, thanks!