I want to have this module return the target player. The target isn’t nil but the minute it returns when I get the target on the server it is nil.
local target = part.Parent
print(target)
if target ~= nil then
print("returning target")
return target
end
The target comes up as the intended player target (a dummy) and then prints returning target but on the server
target = HitDetection.magnitude(character, 5, {
frames = 2,
cone = 0.6
})
print(target)
Comes up as nil
Please help if anyone has any ideas.