Module data store problem

My script in ServerScriptService

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local Remote = ReplicatedStorage.SCI

local Data = ReplicatedStorage.SCIData

local flightinfodata = Data["FlightInfo"]

Remote.OnServerEvent:Connect(function(plr,info)
	if info == "flightinfo" then
		print(flightinfodata["Flightnum"])
	end
end)

My Module Data Script

return {
	Group = 3504754; -- Group id
	Staff = 0; -- Staff rank (example: 10) (>=)
	
	["FlightInfo"] = {
		["Flightnum"] = "YAY FLIGHT NUM!";
		["Aircraft"] = "N/A";
		["Destination"] = "N/A";
		["Gate"] = "N/A";
		["Time"] = "N/A";
		["Status"] = "N/A";
	};
	
	["Open"] = {
		["Eco"] = false;
		["Business"] = false;
	};
	
	["SeatsAmount"] = {
		["Eco"] = 0;
		["Business"] = 0;
	};
	
	["Ticket"] = {
		{
			Name = "Economy Class";
			Shirt = 0;
			Rank = 0;
			Ticket = game:GetService("ServerStorage"):WaitForChild("Economy Ticket");
		};
	
		{
			Name = "Business Class";
			Shirt = 0;
			Rank = 0;
			Ticket = game:GetService("ServerStorage"):WaitForChild("Business Ticket");
		};
	};
}

Error: FlightInfo is not a valid member of ModuleScript “ReplicatedStorage.SCIData”
I am confused, did I accessed the data or formatted it wrong?

You have to require the module, like this:

local Data = require(ReplicatedStorage.SCIData)

I’m so stupid lmao, sorry for wasting your time, I totally forgot.