hello people coders
got a quick question here, so basically im making another “walkspeed handler” used for managing slows, stuns, speed increases etc so my current method is:
character.BindableEvent:Fire("EditSpeed", tableWithInfo)
then the reciever…
character.BindableEvent.Event:Connect(function(a,b)
if a == "EditSpeed" then
--calculations bla bla
humanoid.WalkSpeed = speed
end
end
question is are there any performance-related pros to using modules instead of bindable events for setting the humanoid walkspeed?