I get an incomplete statement error on the first line of this module script, even though there does not seem to be any error. This script worked before, and i haven’t changed anything but it randomly started doing it. It only happens in the published instance of the game, but not in any studio tests.
local module = {}
module.Name = 'Sir Bear'
module.Animations = {
[1]= {'Idle',13906335755,true}
}
module.Dialog = {
Start = {
[1] = {Text = 'Hello yong chap! ',
Responses = {
[1] = {Text = 'Uhh... Hello?',Next = 2},
[2] = {Text = 'You.. Your a bear?', Next = 2}
}
},
[2] = {
Text = 'Yes, I know its quite weird for a bear to be here! Its just temporary, until those bloody annoying humans get out of my cave!',
Responses = {
[1] = {Text = 'Your cave?', Next = 3}
}
},
[3] = {
Text = 'Yes! Nice flat on that there mountain! Unfortunately some miners intruded in my house! Quite rude innit!',
Responses = {
[2] = {Text = 'That sucks, good luck with that',Next = 5},
[1] = {Text = "I'll take care of them. Don't worry, Sir Bear", Next = 4, Effect = function() game.ReplicatedStorage.RemoteEvents.Activites.Quests.AddQuest:FireServer('ClearSirBearsHouse') end}
}
},
[4] = {
Text = 'Jolly GOOD! Thank you, human!'
},
[5] = {
Text = 'See you around, chap!'
}
},
ClearSirBearsHouse = {
DependentQuest = 'ClearSirBearsHouse',
[1] = {
Text = 'Hello again, human!',
Responses = {
[1] = {Text = 'I cleared your house for you', Next = 2}
}
},
[2] = {
Text = 'You did! Jolly Good Show Human!! Tell you what, young chap, come over for tea any time you like! Thank you so much!',
Responses = {
[1] = {Text = 'No Problem!', Effect = function() delay(20,function() workspace.Map.NPC.Bear:Destroy()end) end}
}}
}
}
return module
anyone know why this could be?