ModuleScript still running after GUI reset on spawn?

I made a work around, I added a function inside the module to disconnect every listeners when the player dies.

I’m using a module because I have a lot of table connected together for different purposes so it’s convenient to exchange data like stats, my own custom character events, etc…

Thanks every for your help but I’m using the solution by @TheGamer101 from a post I found: ModuleScripts continue to run after having the Destroy() method called on them - #3 by ZhaoDan

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