what I mean by “momentum based” rail grinding is this (couldn’t find a better example): Sonic Adventure 2 - Final Rush (Maximum Rails) - YouTube
notice how when the player is on a downwards-facing rail, they move faster on the rail.
I want to make something like this where whenever the player is on a rail, they accelerate when moving downwards and decelerate when moving upwards. I also want to make it so when the player is going really fast and is off of the rail, they get launched by the speed they gained.
I tried to make this by spawning an ice part whenever the player touches a specific part (in this case that part is the rail) and attaching it to the player using a hinge. I didn’t make a script that spawns the ice part, so I attached the hinge on the player in studio while playtesting. All I need to do (besides spawning the ice part) is to make it so that the ice part and the players orientation changes when on a different rail. Any ideas?