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I want help on how to improve the monetization aspect of my games.
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My game ‘Tower of Pans’ was released a few days ago, and we are currently spending robux on sponsoring for a total of 14 days in a row. The like ratio is great, and so is the day 1 retention, but the monetization is simply horrible. Below are a few statistics from the game, showing how low the monetization really is.
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I made gamepasses and products more visible, as well as enabling regional pricing and slicing all robux items’ prices in half, but to no avail. With around 4,000 users a day, this is laughable, but at the same time important to fix.
Please check out the game and let me know if you what I can do to fix this issue