Monetization Issue - Tower of Pans

  1. I want help on how to improve the monetization aspect of my games.

  2. My game ‘Tower of Pans’ was released a few days ago, and we are currently spending robux on sponsoring for a total of 14 days in a row. The like ratio is great, and so is the day 1 retention, but the monetization is simply horrible. Below are a few statistics from the game, showing how low the monetization really is.




  3. I made gamepasses and products more visible, as well as enabling regional pricing and slicing all robux items’ prices in half, but to no avail. With around 4,000 users a day, this is laughable, but at the same time important to fix.

Please check out the game and let me know if you what I can do to fix this issue :slight_smile: