Mono's Game Handler- a powerful function based system

!!Attention!! This system has been made private due to its use in upcoming large scale games. This post is just a documentation and showcase.

-What is it?

The game handler is, in short, a compilation of raw functions that you can use to make a game on their own. It has everything from automatic welding, to tweening, to overhead rank tags!
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Above is a screenshot of just a couple options this thing has.

Examples

Everything seen in these gifs are included in the handlers raw capabilities, and have been tested multiple times.
If you’re interested to do some live testing and see it’s full capabilities, feel free to contact me!
https://i.gyazo.com/414492076a9227df0cdc1977c96cdd15
https://i.gyazo.com/5dd574deeff59d5af4634b5dc5bb1e2e
https://i.gyazo.com/1f4a627b3e85e438085456224a6b9403

Conclusion

I will be updating this post to show more examples of its raw abilities over time, and I will keep this thread open for suggestions to what I should be adding. This is my way of giving back to the community, so I hope you all enjoy!

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Hi! I am just wondering when this is gonna be released to the public, if it already is where can I possibly find it!

I am currently running some experimentation on games using my system. The goal is to have the easiest access for people who don’t necessarily script, and until I’m confident it has everything a user will need it will be locked up. Depending on how things continue to go, it could be a while until release not only due to the aforementioned tasks I’ve given to myself but due to some personal delays.