"Monster Smile" Dynamic Head has poor parity with the original Classic Face.

The Dynamic Head, “Monster Face” has several issues with parity to its Classic Counterpart.


The comparison is obvious when looking at both side by side. (Pictured: Roblox user Somedeviser’s avatar, which uses the Dynamic Head/Classic Face.)

Notable issues:

  • “Smile” part of the Monster Smile is not that close to the original even with its mood animation (Which is loaded in the image).
    Ex.

    (Pictured: Roblox user Somedeviser’s avatar, which uses the Dynamic Head/Classic Face. Both characters are merged showing where the Dynamic Head’s Mood Pose differs from the Classic Face’s expression )
  • Eyes are slightly further apart than they should be.
  • Mood animation causes a “bulge” on the head’s shading which makes the head shape look strange. This is especially visible in brighter, higher contrast lighting as seen here:

Expected behavior

I expect the Dynamic Head counterpart of the “Monster Smile” Classic Face to present closer parity to the Classic Face, including but not limited to: Smile matches the smile on the face, UV map is changed to give the “teeth” less compression on R6, Eye spacing is fixed, etc.

A private message is associated with this bug report

bump, this thread has been completely ignored.

a lot of faces that use decals as teeth have to issue also