Moon Animator animation not matching what is actually played in game

Hi guys,
I’ve created an animation using Moon Animator, then once exporting the rigs and playing in Roblox, the object position isn’t translating correctly from Moon animator to what is actually played.

Moon Animator:


Roblox Animator:

I haven’t found many things on how to rectify this online, and the only things relating to this are to do with a Humanoid setting, however the object is animated using an AnimationController.
I’ve done a few animations with objects and they all export perfectly fine, not sure why this is an exception.
Thanks for any help.

Found a solution after some digging, so I’ll leave it here in case anyone needs it in the future;
just had to set my models scale to 1.

Thanks to the guy in this post:

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