Moon animator not exporting particle or impact frame effect

So I created this black flash animation with a particle effect and impact frame, but when I use the animation in game, it has none of the particles or impact frames.

How do I fix this?

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those dont acually export. to resimulate this, you can use animation events, after importing it to RBX studio animator. from there, you can use a getAnimReachedMarker function to re add everything.

additionally, i would reccomend having the animation not move up and down(like into the air and everything). i would have it be in place then use tweenservice to move the player. that would be much cleaner and more efficient. you can look up basic combat tutorials for information on getanimreached marker.

also, (you dont need to do this) but if you look up how to animate in blender, there will be a video with a file in the description for IK constraints onto the rig. it is too difficult to export a rig into blender now, i will try to find the video, if you wish.

last thing, snakesrobbs is a youtuber with plenty of great tutorials on skills and anim markers. you will absolutely learn a lot from him if you follow some of his tutorials. Hope this helps!

1 Like

Thank you for the advice and tips!

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