MoonAnimator animation not playing in its entirety in game

My friend created an animation for a game we’re working on in MoonAnimator. This is what it’s supposed to look like and the animation timeline.


However, after exporting it and implementing it in game, it looks like this.

It looks like it only plays the CFrame changes, and ignores the other property changes like Size, Enabled, and Transparency.
What can be done about this to play the animation in its entirety in game?
If it matters, I’m loading the animation using Animator:LoadAnimation(), the animator being a child of this character’s humanoid. I can provide more information if necessary.

repeat
	task.wait()
until AnimationTrack.Length >= 0 --change to expected length
AnimationTrack:Play()

If this doesn’t work I’d recommend looking up the Animator instance documentation page.

The animation loaded just fine, just not the particles and what not. Also I’m not exactly sure what to take away from the animator page. Most of the stuff there relates to animating only rigs, when I want to play the animations for both rigs and effects.