MoonRays (Feature Request)

As a Roblox developer, it is currently too hard to create MoonRays. (SunRays but at night and coming off the moon)

If this issue is addressed, it would improve my development experience because I would be able to have day/night cycle with accurate moon and sunrays to create an alive looking experience in my game.

Here’s an example of how a MoonRays effect can make a game go from eh to really nice looking. Currently you can already have shadows casted at night using EnvironmentalDiffuseScale, so all it’s missing are MoonRays to make it look accurate.

Usecases:

  • To have an efficient and seamless day/night cycle with moon and sunrays.

The only possible way to have MoonRays is to create a skybox that’s night then use the SunRays effect and change the SunTextureId to a moon image. This isn’t ideal as it removes the ability to have stars (Roblox starcount isn’t shown during the day cycle) and because if the moon isn’t at a certain spot in the sky, it’ll create yellowish rays. (because of how SunRays effect works)

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