More control over atmosphere glare

In my game players can go from earth to space, so I have a space skybox. I want to use atmospheres to make the sky blue on earth, and as they travel upwards the atmosphere’s haze would get lower. Making a sky using atmospheres is currently difficult because developers don’t have enough control over how they look

To get the sky color, I set the glare to a high value. This causes a huge sun glare to also appear, even though there is no sun in the sky and I have SunAngularSize set to 0 in the skybox. More control over the sun is needed, including the direction of the shadows which should be controlled by a direction vector and not a mess of geographic longitude and time of day.

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