Hello, I’m currently creating an index and I’m having no problems with it, However when it comes to saving and keeping track of what items a player has unlocked/hasn’t the only way I could of is having a boolean value for each item and saving if its true or false. This would work fine but with an index with possibly hundreds of items that may not be a great way so I was wondering if there was any other way for saving indexes that might be a little more efficient.
You could use two arrays, one representing unlocked items and the other representing locked items.
local locked = {"Apple", "Banana", "Pineapple"}
local unlocked = {"Pear", "Mango", "Orange"}
local function unlockItem(itemName)
local index = table.find(locked, item) --get index of item from the locked array
local item = table.remove(locked, index) --remove item from the locked array
table.insert(unlocked, item) --add item to the unlocked array
end
unlockItem("Banana")
3 Likes
that’s actually genius thank you so much.
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