This could be an awful idea, if it is, don’t just reply being rude plsthank.
Anyway, I’m more of a UI developer but I decided I wanted to try and make a system where some common exploits could be patched and detected so the user could be removed from the server, but the problem I keep running into is locked by Roblox Class security.
I’m trying to get the name of the instance, but am met with an error like this:
The current identity (2) cannot Class security check (lacking permission 5)
Why can we detect when a child has been added to game but not recover the name of the child. This would be good because it’d allow us to check if anything is being inserted into game or other instances that shouldn’t be there such as exploit menus or DEX.
Why can’t you allow us to basic operations on these classes such as name recovery and the dependency/ancestry of them?