So in a script i morphed a player, but when the player resets the character is set back to the default character. I have been trying everything and i just cant find a fix. Does anyone know?
Detect when the character is added
plr.CharacterAdded, then redo the Morph script
Fortunately, that is what i did the only issue with that was when i connected it to a function and inside that function i would morph that player. When i change the character the function then reruns because it has picked up that a new character was added. I already tried this and it crashed my game cause it tried changing my character like 60 times a second.
Detect it after adding the morph and remove it before removing the morph
Thats also what i did but then if the character resets after reseting previously i dont have a function for the new humanoid. So it would only work once
how would the player die without resetting, just asking?
Well im just thinking about FPS games in the future n stuff
and how does the player get the morph?
By equipping a skin in their locker
Try applying it when you rejoin the match. like instead of equipping it from your locker, equip it automatically after you die?
Im just thinking how roblox Arsenal would make it. Cause then you would not be able to see the character in a viewport frame. I just need a solution on how to keep the player character set to the custom skin
This issue has left me stumped
do you mean this?
https://i.gyazo.com/960047bbf751a02cd972603f4c170068.mp4 (wrong one oops)
Almost like that yeah players can equip their skins it turns them into that skin but when they reset there character is put back to default
updateChar = function(player) local equippedChar = player.EquippedCharacter.Value local chars = player.Characters local curChar = player.Character or player.CharacterAdded:Wait() local changing = player.ChangingChar if changing.Value then repeat wait(0.1) until not changing.Value end changing.Value = true if chars:FindFirstChild(equippedChar) then local module = game.ServerStorage.Characters:FindFirstChild(equippedChar) if module then local char = module:FindFirstChildOfClass("Model") ChangeChar(player,char:Clone()) else player:LoadCharacter() end else player:LoadCharacter() end wait(0.1) changing.Value = false end
i think although i did not follow this tutorial
local ClonedSkin = Skin:Clone() local OldSkin = Player.Character ClonedSkin:SetPrimaryPartCFrame(OldSkin.HumanoidRootPart.CFrame) Player.Character = ClonedSkin ClonedSkin.Parent = workspace
This is my code
i already tried this. unfortunately no luck
charModel.Humanoid.Died:Connect(function() wait(game.Players.RespawnTime) updateChar(player) end)
Description: it runs this code once to regenerate the character, it then goes to the update character function, where it loads the morph automatically.
Thats what i did but then discovered i need to set up a function for each humanoid that has died