I saw a post the other day of someone making a “ban scene” when an admin kicks or bans a player. I thought this was a cool and funny idea so I decided I wanted to replicate it. But my problem is that I can’t seem to get any of the character’s parts aside from the HumanoidRootPart to move.
I have it rigged up so that I have a model of the entire scene and the PrimaryPart of the model is the “Plate” I then put 3 Motor6Ds inside of the Plate and connected all HumanoidRootParts and the CameraPart to the Plate. I’m using Moon Suite Animator to animate. If someone could help me that would be greatly appreciated!
Picture of the explorer:

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The way I did it seems more simple than that and I’m happy to put it out there if it means this’ll be in more places. 
[idk i just found this easier to do than making the entire thing a rigged scene]
I just used two dummies, R6, nothing complicated.
It’s easier in Moon Animator, since you can animate two rigs at once & export both animations at once.
Once I got it animated, I got the IDs and put them into animation instances as you’d expect and when an admin runs ;kick I get the admin’s and the target’s HumanoidDescriptions and apply them to both dummies.
Then I just let it play with the effects added at the end.
As for the ban hammer, Moon Animator’s easy weld feature helps a lot! Just weld a mesh (take it from the gear if you can) to one of the arms before you start animating it.
Hope this helps!
[A few samples that can help:]
Humanoid Descriptions:
local desc = someHumanoid:GetAppliedDescription()
workspace.Dummy1.Humanoid:ApplyDescription(desc)
Setup: [i still used :LoadAnimation() at this point but animation controller might work better]
local anim1 = workspace.Dummy1.Humanoid:LoadAnimation(script.Animation1)
local anim2 = workspace.Dummy2.Humanoid:LoadAnimation(script.Animation2)
anim1:Play()
anim2:Play()
Camera: [client sided]
local cam = workspace.CurrentCamera
cam.CameraType = Enum.CameraType.Scriptable
cam.CFrame = workspace.CamPos.CFrame
waitforthethingtoendiguess()
cam.CameraType = Enum.CameraType.Custom
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Just wondering, is the HumanoidRootPart’s of the 2 dummys connected to anything via Motor6D?
Nope, I’d be going way out of my comfort zone if I weren’t working with generic dummies. 
Finally made it work! Thanks for the help, greatly appreciated
.
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