Motor 6D part0 going to part1

When I am using Motor6D part0 goes to part1 this makes it impossible animate models rigged with this bug since the parts bug

I also don’t use any plugins

Expected behavior

When using motor6D Part1 should go to part0

A private message is associated with this bug report

Isn’t this expected behavior ?

Motor6D Connects Part1 to Part0

and then C0 and C1 play in roles of
Position
Orientation

When I have used motor6d it always sets part1’s position to part0’s and then you can set the offset however it just sets part0’s position to part1’s position

also the model begins to bug out when this happens while animating when this happens which is why I think its a bug

When using motor6D Part1 should go to part0

There’s no guarantee which part moves when connecting with a Motor6D. (Generally, the non-Assembly Root will move towards the Assembly Root, but these have nothing to do with which part is Part0 or Partt1…)

I’m not sure what’s happening in the final video here. If you can’t animate a particular Model, a reproduction file containing that specific Model would help us debug.

Sorry I took long to reply heres a file with just the model the animation bug happens regardless of which experience im on so i just put it on a baseplate since the game im making is private

The baseplate with the model.rbxl (64.2 KB)