When I have used motor6d it always sets part1’s position to part0’s and then you can set the offset however it just sets part0’s position to part1’s position
also the model begins to bug out when this happens while animating when this happens which is why I think its a bug
There’s no guarantee which part moves when connecting with a Motor6D. (Generally, the non-Assembly Root will move towards the Assembly Root, but these have nothing to do with which part is Part0 or Partt1…)
I’m not sure what’s happening in the final video here. If you can’t animate a particular Model, a reproduction file containing that specific Model would help us debug.
Sorry I took long to reply heres a file with just the model the animation bug happens regardless of which experience im on so i just put it on a baseplate since the game im making is private