idk why but whenever i try to rig my viewmodel for a gun system, animating completely breaks even though they shouldn’t because this is how i normally set up my gun rigs. i followed a video tutorial (https://www.youtube.com/watch?v=3W8C8R9X9eU&t=202s) on how to make a viewmodel system so i could make a simple fps game, but when it came to rigging the model, even though i followed the tutorial’s step by step instructions. i have a video below showing the motor 6ds in action and the hierarchy of them. i have tried moon animator and the welding feature but it still yields the same results.
im really stumped, unless im missing something stupidly simpe lol.
ive made sure every single thing that can be anchored is unanchored, and the only thing i could see possibly messing up the hierarchy is the bolt cap, but it’s just welding itself to the bolt, which in turn is a motor6d connecting to the main gun part chain leading up to the right arm.
If you are making ViewModel or any weld/bone hierarchy you should always have A ROOT!
WHen making viewmodels you usually have rootpart that is always anchored and that is attached to a camera on renderstepped (PreRender)
roots as in primary parts if im not mistaken?
either way the problem was that the hierarchy was too complex and roblox wasn’t able to handle the physics clashing with them, my animator friend helped me out, i just needed to make them all motors intead of welds and to just the main.
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