I am making a custom character for the player to load in as, and one thing i did was take a default R15 rig and change the limb sizes using the limb’s OriginalSize value object (specifically i lengthened left and right lower arms). So I need to adjust the old Motor6D c0 (for wrist) and c1 (for elbow) properties to make the limb connect properly with its new size. I can change the property in studio and immediately see the limb shift to where i want it, but when i set the model to be StarterCharacter and load in, all those Motor6D changes revert to their defaults (the size of the limbs stays to what i changed it to though).
Does anyone know why this is happening and how i can get around it? Is there some sort of default joints property list or something that the character automatically gets set to when it loads in? I couldnt find anything relevant looking on the wiki or in game
Thanks