What do you want to achieve? Keep it simple and clear!
I want to use a motor 6d animation for tools with any similiar tool to make a custom equip animation.
What is the issue? Include screenshots / videos if possible!
When setting up the Motor6d created by the previous tool during the animation, the animation no longer includes the new tool and instead just immediately snaps the tool to the player’s hand instead of allowing the animation to do it.
What solutions have you tried so far? Did you look for solutions on the Creator Hub?
I set up the motor 6d below and it attaches right usin gthe motor^d cosntraint, but the animation that makes the tool floa tin front of the player like in the animator doe snot happen.
Hi! Thanks for responding. I think it ended up being a naming issue. However due to some issues this wont be resolved without the animation being redone to use a part with a different name.
Make sure to set your tool parent to character and set right offset with C0 and C1. If body part (including your tool handle) of character is affected by several motor6D’s may cause problems with animations. You can solve by changing motor6D Part0 and Part1 parameters (just make sure the same part is not Part0 for 2 or more motor6D’s and is not Part1 for 2 or more motor6D’s at the same time).