Hello! So I made this tool but whenever I equip it, it stays but not for other people in game. I don’t know why it won’t weld to the UpperTorso for other players but only me. The parts are unanchored and their cancollide is off as well as the requirehandle. Is it something with the script? I tried using remote event and it still don’t work. Althought after some fixes, it stays on the player but was then quickly destroyed. It is a replicating issue that I’m dealing with? Thanks for the help.
Server:
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
local M6D = Instance.new("Motor6D")
M6D.Name = "ToolGrip"
M6D.Parent = char.UpperTorso
end)
end)
game.ReplicatedStorage.ConnectMotor6D.OnServerEvent:Connect(function(plr, location)
local char = workspace:WaitForChild(plr.Name)
char.UpperTorso.ToolGrip.Part0 = char.UpperTorso
char.UpperTorso.ToolGrip.Part1 = location
end)
game.ReplicatedStorage.DisconnectMotor6D.OnServerEvent:Connect(function(plr)
plr.Character.UpperTorso.ToolGrip.Part1 = nil
end)
Client inside tool:
wait()
local char = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()
wait()
local tool = script.Parent
local Track1 = tool.Anims:WaitForChild("Plush1")
local Track2 = tool.Anims:WaitForChild("Plush2")
--creates 3 animation tracks (put ur own ID)
local Load1,Load2 = char:WaitForChild("Humanoid"):LoadAnimation(Track1),char:WaitForChild("Humanoid"):LoadAnimation(Track2)
--loads the 3 animations
local AnimTable = {Load1,Load2}
--puts the animations in a table to use for later
local Tool = script.Parent
local Debounce = false
Tool.Equipped:Connect(function()
game.ReplicatedStorage.ConnectMotor6D:FireServer(tool.BodyAttach)
local M6D = Instance.new("Motor6D") -- or the part that you have decieded
M6D.Parent = char.UpperTorso
M6D.Name = "ToolGrip"
M6D.Part0 = char.UpperTorso
M6D.Part1 = tool.BodyAttach
AnimTable[math.random(1,#AnimTable)]:Play()
end)
Tool.Unequipped:Connect(function()
game.ReplicatedStorage.DisconnectMotor6D:FireServer()
for _, v in pairs(AnimTable) do
v:Stop()
end
end)
Please let me know if you need anymore resources.