Motor6d inconsistency

I’m using a viewmodel system for my game that includes guns, and I’ve run into an issue with the reload animation. During the reload, the gun sometimes doesn’t follow the arms correctly. Instead of moving and rotating with the arm as expected, it will often move upward or stay in the wrong position. Other times it works perfectly and follows the animation correctly. The behavior seems inconsistent and almost random.

I’m attaching the gun to the viewmodel’s arm using a Motor6D. Does anyone know what could cause this or how I can make the gun consistently follow the reload animation?

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The animation in the roblox template is based on the position of parts in the gun like the magazine, if the part is not in the exact same position as the original viewmodel that it was animated for, it will look different because the left arm is welded to the magazine.

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