Motor6D issues when rigging a torch (flashlight) model

Hello!

I’ve got a viewmodel for my game and I’m rigging up a new torch (flashlight, I’m british sorry) to the viewmodel. The idea is it’s held in the right arm - so I set the PrimaryPart to the handle and used a Motor6D to join it to the viewmodel. But now, the actual model itself is really offset, for some reason…

How it looks in testing

How it looks outside of testing (desired)

image

Explorer layout

image

If anyone has any idea why this is happening and how to fix it, or just need more info, please let me know.

I also didn’t know whether to put this in #help-and-feedback:building-support or #help-and-feedback:art-design-support, so if i got it wrong, please let me know and I’ll move it.

Thanks!

Fixed it, just used one mesh for the whole thing.

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