So my friend made some animations for my sword and I noticed with the last two animations it didn’t look like how its suppose to look. Is it the motor6D? I know it cant be the animations because they look fine. What is it?
function setup(Character)
local handle = ReplicatedStorage.CombatFolder.Sword.Fx.Handle:Clone()
handle.Parent = Character
local Motor6d = Instance.new("Motor6D", Character["Right Arm"])
Motor6d.Part0 = Character["Right Arm"]
Motor6d.Part1 = handle
handle.CFrame = Character["Right Arm"].CFrame * CFrame.new()
Motor6d.C1 = CFrame.new(0, 1, 0 ) -- Changes the position/Offset of the sword on the Arm
end ```
something that i really don’t know is, but i fixed was:
when you edit some animation on some ‘‘model’’, if you somehow leave the Studio, save and quit
after rejoining, if the model is on some sort of ‘different pose’ ( default should be normal, without moon animator opened, and idle)
FOR some reason that i really don’t know, ( i’m just telling some stuff that happened)
The animation will be messed up, your best shot is copying keyframes, getting another model, and placing all keyframes inside
if that doens’t work, i have my doubts about some scripting errors ( sometimes a single detail or cframe will ruin everything)
so, never edit any model that has messed up ‘‘Poses’’, this , i’m quite sure, it will cause weird behaviors, correct me if i’m wrong but this happened to me alot, and only changing models, it was solved
Im gonna try putting the animation in a new model, but if its not the model are you sure its my script or the actual motor6d property not working right. Hopefully its the script because i really wanna add the animation.