Motor6D Spinning Wrong way

I’m making a new “fixture” and I used the pan and tilt motor6d from my old fixture.
But for some reason https://gyazo.com/99c91781e0c2ea66ec921b79b6eeadfe
The left fixture spins the wrong way.
I need the left fixture to spin like the right fixture

Can someone please help me? I need help quick.

Just change the rotation.
Like Vector3.new(0, 1, 0) → Vector3.new(1, 0, 0)

How exactly do I do that to a Motor6D?

MD6.C0 *= CFrame.Angles() or something
Edit: Or MD6.C0 += CFrame.Angles()

It rotated it but didn’t rotate the axis so still spins the same

Nevermind. I fixed it. Thank you!

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