I’m going back over some settings in my game; one of which is enabling/disabling Mouse Acceleration.
To my understanding, Roblox already uses mouse acceleration by default but I’ve never actually made sure the calculation I assumed was being used is correct.
My original post 4 years ago on ScriptingHelpers is my understanding, that both the mouse delta of X and Y is squared in order to achieve the final result. So to disable it, I’d need to find the square root of that input.
Is this how roblox is handling Mouse Acceleration or am I misunderstanding the concept?