Mouse conflicting with Viewmodel

The topic explains itself. I am making a viewmodel that shoots, but the viewmodel keeps getting in the way.

I made a typical raycast system that goes from the origin (the muzzle) and goes to the position the mouse clicks at.

local Origin = Framework.Viewmodel.Muzzle.Position
	
local Direction = (Mouse.Hit.p - Origin)
	
Params.FilterDescendantsInstances = {Character, Framework.Viewmodel} -- The Params are already stated earlier on in the script
	
local Result = game.Workspace:Raycast(Framework.Viewmodel.Muzzle.Position, Direction * Framework.Module.Bullet_Distance, Params)
	
-- PART CHECK --
	
local Part_Hit
	
if Result ~= nil then
		
	Part_Hit = Result.Instance -- This is used for the remote event to fire the server
		
end
	
-- HUMANOID CHECK --
	
local IsHumanoid
	
local Headshot

if Result then
		
if Result.Instance.Name == "Handle" then

       IsHumanoid = Result.Instance.Parent.Parent:FindFirstChild("Humanoid")

elseif Result.Instance.Parent:FindFirstChild("Humanoid") then

		IsHumanoid = Result.Instance.Parent:FindFirstChild("Humanoid")
			
		if Result.Instance.Name == "Head" then
				
			Headshot = true
				
		end

	end
		
end

This code is in a function in a local script.

This is the code I use. If anyone can give me a solution or any ideas I would greatly appreciate it.