Can ANYONE tell me why mouse delta is always 0. It has been driving me absolutely INSANE
i have camera to scriptable and mouse should be locked
works perfectly on console & mobile.
Edit: Just discovered that the mouse isnt even locking despite me trying to force it in renderstepped…
--just before runnconn:
camera.CameraType = Enum.CameraType.Scriptable
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
UserInputService.MouseIconEnabled = false
--
runConn = RunService.RenderStepped:Connect(function()
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
local char = player.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local delta = UserInputService:GetMouseDelta()
print(delta)
CameraHandler.AimYaw -= delta.X * sensitivity
CameraHandler.AimPitch -= delta.Y * sensitivity
CameraHandler.AimYaw = math.clamp(CameraHandler.AimYaw, MIN_YAW, MAX_YAW)
CameraHandler.AimPitch = math.clamp(CameraHandler.AimPitch, MIN_PITCH, MAX_PITCH)
local aimCF = CFrame.Angles(CameraHandler.AimPitch, CameraHandler.AimYaw, 0)
local finalCF = hrp.CFrame * aimCF
local camPos = (finalCF * CFrame.new(rightOffset)).Position
camera.CFrame =
CFrame.new(camPos, camPos + finalCF.LookVector)
* CameraHandler.LatestShakeCFrame
end)```