I just wanted to ask the smart fellas out here who know a bit on Input.Delta, I have been trying to get Delta values to use for my camera rotation and it seems like using Delta when in first person, compared to LockCurrentLocation for the mouse gives different results.
An example is turning a solid 90 degrees in 3rd person will say 90 degrees to the left if you count up all the pixels that you’ve moved.
In first person using same code this 90 degrees turns into 360 degrees?
Will be glad if anyone has a clue.