If you have buttons inside a ScrollingFrame
that use the MouseEnter
or MouseLeave
events, the events will not be fired when the ScrollingFrame is scrolled
ScrollingFrame.rbxl (26.9 KB)
If you have buttons inside a ScrollingFrame
that use the MouseEnter
or MouseLeave
events, the events will not be fired when the ScrollingFrame is scrolled
ScrollingFrame.rbxl (26.9 KB)
Pretty sure it’s supposed to be like this. Otherwise, if the mouse is detected to have entered another button, it’ll have left the scrolling frame and thus the player won’t be able to scroll anymore.
Hi @gillern - as @Chatowillwin mentioned, this is technically working as-designed (AD). That being said, the behavior isn’t necessarily intuitive, so I’ve created a ticket to revisit this behavior.
Thanks for your feedback!