why is Mouse.Hit
Y Axis way higher in first person than third person with a cursor even though I am aiming at the same thing? Any way to like make the cursor Mouse.Hit
behave like it in first person?
basically i have a position i wanna aim at but in first person its accurate, but when in 3rd person and using a different angle it isnt
Please provide a code example so people can help
It doesn’t really need a code example:
lets say I’m aiming at a location in first person, and the same position in 3rd position with a different camera angle
the Y axis is totally different, but the x and z stay the same
Are you talking about perspective like this?
I don’t understand what you are showing