Mouse.hit y axis way higher in fps

why is Mouse.Hit Y Axis way higher in first person than third person with a cursor even though I am aiming at the same thing? Any way to like make the cursor Mouse.Hit behave like it in first person?

basically i have a position i wanna aim at but in first person its accurate, but when in 3rd person and using a different angle it isnt

Please provide a code example so people can help

It doesn’t really need a code example:

lets say I’m aiming at a location in first person, and the same position in 3rd position with a different camera angle

the Y axis is totally different, but the x and z stay the same

Are you talking about perspective like this?

I don’t understand what you are showing