The Mouse.Target isn’t what my mouse is actually on.
(For the image above, my mouse was on the pin (cylinder) but it doesn’t show my mouse in the image)
(The build hitbox is the decal in the background)
MS.Button1Down:Connect(function()
Pin = nil
if inGame and MS.Target and MS.Target.Parent == Level.Pins then
Pin = MS.Target
end
print(MS.Target:GetFullName())
Button1Down = true
MS.Button1Up:Wait()
if UIS.TouchEnabled then
Pin = nil
Bridge = nil
end
Button1Down = false
end)