Here you see I am printing everything it points at yes yes but it literally wont print the parts inside the local character… help?
Mouse.Move:connect(function()
print(mouse.Target.Name)
end)
Here you see I am printing everything it points at yes yes but it literally wont print the parts inside the local character… help?
Mouse.Move:connect(function()
print(mouse.Target.Name)
end)
I think that’s intentional, you’ll need to use raycasting I think if you want to register local character parts
As @Acreol said, this is intended behavior and you’ll need to raycast. The wiki has plenty of tutorials on such subject, but here’s a quick snippet that’ll do what you’re intending it to:
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local Camera = Workspace.CurrentCamera
local function CastMouse()
local position = UserInputService:GetMouseLocation()
local ray = Camera:ViewportPointToRay(position.X, position.Y)
return Workspace:FindPartOnRay(
-- Camera:ViewportPointToRay returns a ray with a
-- length of 1, so we'll have to reconstruct it
Ray.new(ray.Origin, ray.Direction * 1000)
)
end
UserInputService.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
local target = CastMouse()
-- Mouse.Move logic would go here
if target then
print(target.Name)
end
end
end)
Did you ever find a solution.
Thank you that really helped
Don’t forget to mark their post as the solution if it solved your problem.