I’m just scripting but all of a sudden I discover a glitch/bug. (I’m creating a building tool, again.) Whenever I move my mouse, the part following starts glitching. I have a video to show, too:
robloxapp-20200702-1926000.wmv (1.1 MB)
The code:
tool.Equipped:Connect(function()
addBlock:FireServer()
local block = mouseBlocks:WaitForChild(player.UserId)
mouse.TargetFilter = block
mouse.Move:Connect(function()
-- Right, Front, Top
local x1 = math.floor(mouse.Hit.x / gridsnap + 0.5) * gridsnap
local y1 = math.floor(mouse.Hit.y / gridsnap + 0.5) * gridsnap
local z1 = math.floor(mouse.Hit.z / gridsnap + 0.5) * gridsnap
block.Position = Vector3.new(x1,y1,z1)
if mouse.TargetSurface == Enum.NormalId.Bottom then
block.Position = block.Position + Vector3.new(0,(gridsnap - (gridsnap * 2)),0) -- NOTE: (gridsnap - (gridsnap * 2)) = -4
end
if mouse.TargetSurface == Enum.NormalId.Top then
block.Position = block.Position + Vector3.new(0,gridsnap,0)
end
if mouse.TargetSurface == Enum.NormalId.Front then
block.Position = block.Position + Vector3.new(0,0,(gridsnap - gridsnap)) -- (gridsnap - gridsnap) = 0
end
if mouse.TargetSurface == Enum.NormalId.Back then
block.Position = block.Position + Vector3.new(0,0,(gridsnap - gridsnap))
end
if mouse.TargetSurface == Enum.NormalId.Left then
block.Position = block.Position + Vector3.new((gridsnap - (gridsnap * 1)),0,0)
end
if mouse.TargetSurface == Enum.NormalId.Right then
block.Position = block.Position + Vector3.new((gridsnap - gridsnap),0,0)
end
wait()
end)
end)
Nothing pops up in the Output, if you’re wondering.