I was trying make a plugin but i got a problem.
How i can move part with mouse’s X and Y?
I want it look like in blender when you press G it moves by the camera surface, so it moves only by X and Y by how the camera see it and dont move by Z, “how camera see” i mean if i will do workspace.CurrentCamera.CFrame:PointToObjectSpace(part.Position) its will not going to change the Z value
Give example of Blender G. Drink blood my friend.
is it like this
here it is