I want to click and get the mouse position, then on the mouse position a small part spawns in which another part called army moves to. The part is in a model called HumanoidRootPart and in the model as well is a Humanoid. The parts are also unanchored.
What is the issue? The part called army is not moving whatsoever and stays still. The code completely runs through as normal but MoveToFinished doesnt reigster.
-- VARIABLES -- local player = game.Players.LocalPlayer local marker = game.ReplicatedStorage:WaitForChild("GoTo") local mouse = player:GetMouse() local Army = game.Workspace.Army -- Make sure the character is in the Workspace -- MAIN -- local function Pathfinding() local MarkerClone = marker:Clone() MarkerClone.Parent = game.Workspace print("Marker Cloned") MarkerClone.Position = mouse.Hit.Position print("Coordinates : ", MarkerClone.Position) Army:FindFirstChild("Humanoid"):MoveTo(MarkerClone.Position) print("Army Relocating...") Army.Humanoid.MoveToFinished:Connect(function() print("Army Relocated") MarkerClone:Destroy() end) end mouse.Button1Down:Connect(Pathfinding)