I am trying to use :MoveTo() to move a non player character to a player in their range. it detects the player in range, it even sets the walk to point position correctly, no errors, character not anchored, and nothing happens. Literally the character will never move ever, at all, at any time. This is seriously super confusing. I have looked on the forum and found nothing like this. I am genuinely perplexed by this, this has never happened before any other time I have used :MoveTo()
I am making them walk because its a small monster that chases people until they leave the range. immediately moving them via :PivotTo() is not what I want.
I got it to work. It turns out what you said was true. I ended up just changing the value of the player being detected to be changed on the server instead of client, so server could see it. it worked.