Hi, for strange reason my script doesn’t work and I don’t understand at all what is the issue because the position is good but when I want to do :MoveTo() it doesn’t work !
Here the script :
local PathfindingService = game:GetService("PathfindingService")
local Character = script.Parent
local Humanoid = Character.Humanoid
local Left = workspace:WaitForChild("Left"..Character.Name)
local Right = workspace:WaitForChild("Right"..Character.Name)
local Path = PathfindingService:CreatePath({
AgentRadius = 2,
AgentHeight = 5,
AgentCanJump = false
})
while wait() do
local CharacterPosition = Character.PrimaryPart.Position
local LeftPosition = Left.Position
local RightPosition = Right.Position
local LeftMagnitude = (CharacterPosition - LeftPosition).Magnitude
local RightMagnitude = (CharacterPosition - RightPosition).Magnitude
if LeftMagnitude < RightMagnitude then
Path:ComputeAsync(CharacterPosition, LeftPosition)
local PathWaypoints = Path:GetWaypoints()
Humanoid:MoveTo(PathWaypoints[1].Position)
elseif LeftMagnitude > RightMagnitude then
Path:ComputeAsync(CharacterPosition, RightPosition)
local PathWaypoints = Path:GetWaypoints()
Humanoid:MoveTo(PathWaypoints[1].Position)
end
Humanoid.MoveToFinished:Wait()
end
Thanks for the reply and have a nice day !