The model on the left was Cloned from server storage using a script, put into workspace, then :MoveTo(somepart.Position) to it’s current location. The model on the right is identical, except :MoveTo() was not used on it.
As you can see, MoveTo screws with the positions of parts.
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Also, if you send a model to a certain position and do it a second time, the model shifts like 1-2 studs from where it originally was. I just use TranslateBy() it’s more efficient. Only, it takes some math and a few minutes to get the right offset but it’s more worth than the inaccuracy of the horrid MoveTo() method.
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That would make sense, but when I cloned without MoveTo, it appeared fine.