Hello. I am trying to teleport 25 studs up using CFrame, but it always falls. I also tried making it move by 1 studs 25 times, but it just gets stuck in a block. Is there a way to prevent it from falling?
Can you specify what you mean by fall ? Teleporter too much in height distance ?
One easy solution would be to teleport according to a specific part in the game :
CFrame = Part.CFrame
Otherwise, same results but without a additional part, point out the exact coordination directly to the new LowerTorso’s CFrame
Those are idiotic suggestions somewhat, as it doesn’t seem you want a automatic way to calculate the distance between the user and the top’s land.
I don’t want to add another part, so I tried the second thing you recommended, but the character still falls down.
(falls at 0:15)
Its a private video.
Also, you have +25 on the spawning. Could this be why?
Didn’t mean to edit, sorry.
Oops, should be unlisted now instead.
v is the yellow part and I want it to teleport 25 studs above it.
Try changing LowerTorso to HumanoidRootPart, if this still does not work maybe you need to teleport it a bit higher.
Have you tried using :SetPrimaryPartCFrame()?
The PrimaryPart in this case would be the HumanoidRootPart, so setting the PrimaryPartCFrame is literally setting the HumanoidRootPart’s CFrame.
In my opinion, this is nowhere a CFrame issue, he seems to be climbing (like a actual action scripted) with a cooldown type, 
Successfully teleported 
Then he seems still on a climbing action ? he didn’t completely fall and stays attached 
It took almost the same time for the NPC to go down than going Up, so you’re just fixated on the wrong thing. Try making a larger upperfloor
You were right - the problem was with the climbing and not the CFrame. Thanks. (and thanks everyone who helped)
